Palia 0.205 · Animal Husbandry
Search by name or description. Filter by species, rarity, or the stat a trait actually changes. Most traits work on any animal — the species filter narrows to ones only that animal can have, plus everything shared.
These are the odds for a trait appearing spontaneously — an animal gaining one on its own, which is also what a trait cookie triggers, just from a smaller pool. Odds are species-specific: the same trait is rarer on some animals than others.
These are not breeding odds. A bred offspring can get a trait three ways — inherited from a parent, rolled spontaneously, or fused from two others — and only the middle one is what this tab measures. The inheritance weight below tells you whether a trait can be inherited, not how likely that is; working out the real breeding maths needs observed breedings, not the weight table alone.
Stack the traits an animal has to see the combined effect — modifiers on the same stat multiply (verified against live animals; lower is better for the decay and consumption stats). Open Fusion recipes (top-right) for the pairs that merge.
Appearance is built from slots, not a pile of traits. An animal carries at most one option from each slot below. Pick a species to see what it can wear. Eye colours are not shown anywhere in this tool: none appear in any roll or generation table, so how they are assigned is not something this data can speak to.
Build two parents and see what a baby could get — which traits can pass, which can't, what would fuse, and where slots compete. The likelihood percentages are an experimental estimate from inheritance weight, calibrated on a small 10-birth test — a ranking guide, not a validated in-game probability.