Palia 0.207 · Animal Husbandry
Split into Functional, Cosmetic, and Cookies — tap a group chip to see just one kind. Search by name, or filter by species, rarity, or the stat a trait changes. Most traits work on any animal; the species filter narrows to ones only that animal can have, plus everything shared.
These are the odds for a trait appearing spontaneously — an animal gaining one on its own, which is also what a trait cookie triggers, just from a smaller pool. Odds are species-specific: the same trait is rarer on some animals than others.
These are not breeding odds. A bred offspring can get a trait three ways — inherited from a parent, rolled spontaneously, or fused from two others — and only the spontaneous one is what this tab measures. For inheritance odds between two specific parents, use the Breeding tab, which models the game's weighted roulette over inheritance weight.
A Reroll Cookie re-rolls every trait at once, each re-drawn among every trait that shares a tag with it — a functional trait's broad stat family, or a cosmetic's slot. Fill your animal's trait slots on the left, then tap a slot to see its possible rerolls on the right.
Reroll Cookie (Epic treat) re-rolls every eligible trait on the animal at once. It works on any animal with at least one trait, with no built-in limit — only how many cookies you have. It skips VFX auras and temporary traits. The trait you had can come back — a Ghidra decode of the game's native redraw shows it's removed first, then re-enters the draw pool — though across 18 live rerolls it happened to change every time.
Rider's Reroll Cookie (Common, from the Royal Highlands) re-rolls riding traits only, and only on Akwinduu Thoroughbred, Horse, Arabian, and Riffroc mounts — not Phoenixfire Riffroc or Valkyrie, which need the regular Reroll Cookie.
Where to get them: Chapaa's Animal Husbandry store, the Epic animal-treats loot pool (about 1 in 5), and the premium Aura starter bundles (3 each).
Stack the traits an animal has to see the combined effect — modifiers on the same stat multiply (verified against live animals; lower is better for the decay and consumption stats). The Fusion recipes panel on the right lists the pairs that merge into a new trait.
Appearance is built from slots, not a pile of traits. An animal carries at most one option from each slot below. Pick a species to see what it can wear. Eye colours are not shown anywhere in this tool: none appear in any roll or generation table, so how they are assigned is not something this data can speak to.
Build two parents and see what a baby could get — which traits can pass, which can't, what would fuse, and where slots compete. The percentages are modeled odds — each eligible trait's inheritance weight ÷ the total eligible weight, the weighted roulette a Ghidra decode of the game's draw confirmed. They rank the relative likelihood among parent traits, not a baby's final trait list (spontaneous and fused traits are separate, and which parent supplies each inherited trait is unconfirmed).
Donating ("trading in") an animal pays out Treat Packs. Which tier you get is set
only by the animal's trade value = 1000 base × every trait's value
multiplier (same on every species). The guaranteed pack is exact; the bonus packs each roll
on their own chance, so totals are shown as odds and an expected count. In-game the tiers are still
tagged [TEMP], so exact rewards may shift between patches.
Pick the tier you're aiming for — I'll show the value you need and a trait loadout that reaches it.
Pick the Treat Pack reward you want from donating the baby — I'll propose the traits to put on both parents and estimate the odds.
Add each parent's value traits — I'll estimate the baby's donation tier.